Mormon Clue

Preparation: 

This is a live version of the board game, CLUE, adapted from a Christian Church version for our church. It requires at least 20 people to play, and can play with 100. If you have a large group you may want to add suspects, weapons, and rooms to make it harder. You will also need access to a church building and all or most of its main rooms. Print up the following PDF file:<P><a target=_new href=http://www.mormonshare.com/search-lds-clipart.php?mediaid=340>The Detective Notebook & Suspect Guidebook</a> You will need one Detective Notebook for each player and a Suspect Guidebook for each of the ten suspects.<P>You can make changes to the documents--i.e. change rooms or characters, to fit your needs. <P>You may also want to make signs for each of the ten rooms you choose, to make it easier for the players to find them.<P>Here is the optional <a href="http://www.mormonshare.com/search-lds-activities.php?ActivityID=106">Restaurant Sign</a>
Beforehand, assign ten people to be the ten suspects. They do not need any real prep--you can give them their Suspect Guidebook and instructions a few minutes before the activity, or you can give them a few days to find costumes for their characters if you like. As the activity begins, have each suspect go to the room they are assigned.

Give each detective their notebook. You may want to play in pairs or in groups of four or less, depending on how many people you have. Instruct them that they are to go from room to room and can ask each suspect two questions. The suspects do not know who did it, where, or with what. But they each have six clues. The detectives will want to ask questions like, "Who do you know did NOT commit the crime?" or "Do you know if the crime was committed in the Relief Society room?" The suspects cannot give more than two answers--if the detectives want more answers they must leave the room, talk to someone else, and them come back. As they go, the detectives mark off each room, suspect, and weapon they learn is NOT involved by process of elimination. The first team to figure out the crime wins.

As you play the game you will discover who kidnapped Bishop Wood, using what weapon, and where. You can always alter the game to change the outcome.

---------------- ADDITIONAL IDEAS From Kristine H. -------------

We played the Mormon Clue game in May for our ward as an adults-only activity and it was the best activity we had so far. I thought I'd share some of our extra ideas.

To advertise the event, one of the committee dressed up like a French inspector and interruped Sunday School, Primary, Priesthood and RS. The inspector introduced the kidnapping story and gave "clues" about the night, the time, that it was an adults-only activity, etc. This person came in as this character each week for about a month prior to the event.

We expanded the idea a bit and made Brother Brown's pizzeria into a Pizzeria and Ristorante (Brown is Marrone in Italian). This gave us a backdrop for the event. We turned the Cultural Hall into an Italian Restaurant. We decorated with red and white checked tablecloths, and ficus trees with white lights. The attached sign was enlarged and put outside at the entrance, and then another one was framed and set on an easel inside next to our "Host". The host was at one entrance to the cultural hall (the other doors had signs indicating to go around). He was at a small table with a white tablecloth with the RS podium, and he was dressed in black pants and a white shirt. Each table was decorated with a centerpiece created by a different ward member. The first ten tables were themed around the potential weapons from the game, then for the additional tables we built on that idea. One was decorated with the pieces from the Clue game, another with detective gear (notebook, binoculars, handcuffs, etc.), another was a mystery table with a bunch of question marks on it, etc. The host "checked for reservations" and assigned each new arrival to a different table, by centerpiece, to ensure that there was an equal number of guests per table, and to mix up the guests so that people didn't just sit with their friends. It was so much fun to see what people came up with! It also cut down on the budget, and helped spare the committee's sanity. J We served spaghetti and fettucini alfredo (provided from the budget), salad and garlic bread and "mystery cake" (assignments made by last name). We had Italian music playing and the lights dimmed.

To kick off the night and break the ice, we had a contest. We provided the words to "That's Amore", and had the Dean Martin version on cd as background. We all practiced the whole song twice, and then had each table sing 1 verse, accompanied enthusiastically by one committee member. We teased those tables that were more shy, or less enthusiastic, and by the end, everyone had really gotten into it. We had selected 3 judges from the audience, and had them determine a winner. The winning table then got to be served dinner first. That proved to be a great incentive for those people who are a bit more reticent. I was pleasantly surprised at how well it worked.

In addition to the host, we also asked 2 of the ward members to play cops. The cops burst into our event when dinner was being wrapped up, and set the stage for the game to begin. Our guys were not only real cops so they looked and sounded the part, but were also a couple of hams, and really got people laughing. They indicated that they'd been tracking down leads, etc. and that they had narrowed their suspect list down to 10 people. At that point, those who were playing the different suspects, were called up to the front of the gym and questioned until they revealed their "motive" - see the clue game play book. Each of the characters was dressed up, was wearing a name tag with their character name, and had a prop to carry. This helped any new members recognize the players. Some of our suspects were more shy, and so the cops really helped them if they got stuck or embarrassed. The cops then assigned each of the suspects to go to the rooms where they would be interviewed. The cops then deputized the audience with a swearing in ceremony. We handed out one notebook and pencil to each table, and gave everyone small magnifying glasses, and then sent the audience out to play the game, having one table at a time leave for a different room, and having them go around the building clockwise from the chapel. This ensured that everyone was interviewing suspects within 10 minutes, and that everyone moved in one general direction, which helped keep us on schedule. The questioning went on for about 45 minutes, and then everyone was summoned back to the gym by the cops. They allowed everyone to take a couple of extra minutes to ask clarifying questions to nail down their submissions. We had the group submit their suspect/room/weapon choices. After privately determining the first table with the right answer, the cops then "agreed" that their detective work had brought them to the same conclusion, and the winning table was allowed to confront their suspect.

Once confronted, the suspect confessed and "told" the cops where Bishop Wood was being held. They collected the bishop, and brought him in, tied up, to the gym. The kidnapper begged forgiveness, the bishop gave it, and the cops gave the winning table a prize.

All in all, the addition of the cops was highly entertaining, and lended a realism to the game. Their position also allowed them to keep the game moving without interference from the committee.

I really loved this idea, and those that attended said it was one of the best activities they'd been to. The adults got to meet people they didn't know, and get a little silly and have a bunch of fun.

Thanks to whomever came up with the original idea - it was unique and fun. Thanks to you for posting it here for people like me to find!

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See also Mormon Clue and Fondue

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