prepare your own choose your own adventure choices/story. Place story bits and choices around the church. Youth follow the story, moving around the church or outside. The end result depends on the choices they make.
example: “You wake up late and realize that if you take the time to stop and read your scriptures you will be late for school.
Read your scriptures…go to the primary room
decide to read later and make it on time for school…go to the bishops office
When they arrive at the next designated place there is another choice waiting for them and so on and so forth until they reach thier final destination and discover the reward for their choices. This can be very, very interesting, especially when youth realize there are sometimes two good choices to make and how do you choose between the two!